![]() After Rabbu we move to the final boss in the normal mode. ![]() Rabbu has two attacks a fiery chain that targets a random member, and a charge attack that can be easily avoided. ![]() Like Cerise before him, Rabbu will be accompanied by a number of adds, and like the boss before him it's best to take them out while the tank keep the boss taunted. Swarm Mother has four basic attack, it will pull a player towards it, it will like leap on a random player, it will summon spider adds like the previous boss, and its last attack is a heavy charged attack towards its number one threat which should be the tank with his taunts, nothing special here try to kill the summoned adds with lots of aoe so to hit the boss as well, while the tank keeps the boss taunted, then focus on boss with single target and ultimate attacks.Ĭerise will be surrounded by lots of adds, it best to take the healer’s first, while the tank taunts the boss, after killing the healers and the rest of the mobs, the team can then focus on the boss, there's nothing special about Cerise, but she does become immune to taunts after her health drops below 50%. The second boss is another giant spider, Swarm Mother. Spindelkin has two attacks, one she summons another round of adds, and it is best to use a lot of aoe or even ultimates to handle both the adds and the boss in the same time, the other attack is that the boss will throw a huge web on the ground as an aoe crowd control that will slow the group down, it doesn't do a lot of damage, but it is best to get out of it, and focus on the boss with aoe attacks and the occasional ultimates. Spindlekin is a giant white spider boss, she surrounded by a lot of smaller spider adds, it's best to use the normal tactic of the tank taunting the boss, while the rest of the group take care of the adds, once the adds are taken care of, the group can now focus on the boss. Like the other dungeons once you enter Spindleclutch you will be greeted by Praxin Douare, a member of the fighters guild who will ask you to help him and the other fighter guild members of clearing Spindleclutch of its dangers in the quest “Deadly Whispers”. Situated atop the bluffs of Hag Fen in Glenumbra are the Ayleid ruins of Dwynnarth, which has been explored and emptied from its treasures in ages past, but now something stirs within the mine tunnels of Dwynnarth.
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